city sample

city sample

ニューヨーク(NY)をモデルに都市が作られています。人と自動車が動いています。自動車は乗ることや破壊することができます。

game animation sampleとの統合

他のassetとの統合を考えるとき、city sampleをベースにします。なぜなら、city sampleは複雑すぎるためです。ここではcity sampleをinstallした上で、game animation sampleをそこにcopyします。

なお、GameAnimationSample/Binaries/Win64/UnrealEditor.modulesだけはcopyしません。

# 以下のfileをcopy
GameAnimationSample
    Binaries
        Win64/UnrealEditor.modules #このfileだけはcopy(rewrite)しない
    Build
    Content

次にCitySample/Binaries/Win64/UnrealEditor.modulesを編集します。

{
    "BuildId": "xxx",
        "Modules":
        {
            "CitySample": "UnrealEditor-CitySample.dll",
            "CitySampleAnimGraphRuntime": "UnrealEditor-CitySampleAnimGraphRuntime.dll",
            "CitySampleEditor": "UnrealEditor-CitySampleEditor.dll"
        },
        {
            "GameAnimationSample": "UnrealEditor-GameAnimationSample.dll"
        }
}

これでGASPが機能すればokです。

他には$project/Config$project/xxx.uprojectを見比べてみましょう。必要そうなものを追記します。

{
    "FileVersion": 3,
    "EngineAssociation": "5.5",
    "Category": "Samples",
    "Description": "",
    "Modules": [
        {
            "Name": "CitySample",
            "Type": "Runtime",
            "LoadingPhase": "Default",
            "AdditionalDependencies": [
                "Engine",
                "AIModule",
                "ChaosVehicles",
                "UMG",
                "MovieScene"
            ]
        },
        {
            "Name": "CitySampleEditor",
            "Type": "Editor",
            "LoadingPhase": "Default",
            "AdditionalDependencies": [
                "Engine"
            ]
        },
        {
            "Name": "CitySampleAnimGraphRuntime",
            "Type": "UncookedOnly",
            "LoadingPhase": "Default"
        }
    ],
    "Plugins": [
        {
            "Name": "AlembicHairImporter",
            "Enabled": true
        },
        {
            "Name": "HairStrands",
            "Enabled": true
        },
        {
            "Name": "PythonScriptPlugin",
            "Enabled": true
        },
        {
            "Name": "ControlRig",
            "Enabled": true
        },
        {
            "Name": "Takes",
            "Enabled": true
        },
        {
            "Name": "D3DExternalGPUStatistics",
            "Enabled": true,
            "Optional": true,
            "SupportedTargetPlatforms": [
                "Win64"
            ]
        },
        {
            "Name": "LiveLinkCurveDebugUI",
            "Enabled": true
        },
        {
            "Name": "ChaosVehiclesPlugin",
            "Enabled": true
        },
        {
            "Name": "RigLogic",
            "Enabled": true
        },
        {
            "Name": "RawInput",
            "Enabled": true
        },
        {
            "Name": "GameplayInsights",
            "Enabled": true
        },
        {
            "Name": "TraceSourceFilters",
            "Enabled": true
        },
        {
            "Name": "TraceDataFilters",
            "Enabled": true
        },
        {
            "Name": "ModelingToolsEditorMode",
            "Enabled": true
        },
        {
            "Name": "Traffic",
            "Enabled": true
        },
        {
            "Name": "CitySampleMassCrowd",
            "Enabled": true
        },
        {
            "Name": "StateTree",
            "Enabled": true
        },
        {
            "Name": "OnlineSubsystem",
            "Enabled": true
        },
        {
            "Name": "OnlineSubsystemUtils",
            "Enabled": true
        },
        {
            "Name": "MassAI",
            "Enabled": true
        },
        {
            "Name": "MassCrowd",
            "Enabled": true
        },
        {
            "Name": "MassEntity",
            "Enabled": true
        },
        {
            "Name": "MassGameplay",
            "Enabled": true
        },
        {
            "Name": "HoverDrone",
            "Enabled": true
        },
        {
            "Name": "EnhancedInput",
            "Enabled": true
        },
        {
            "Name": "Volumetrics",
            "Enabled": true
        },
        {
            "Name": "ContextualAnimation",
            "Enabled": true
        },
        {
            "Name": "ChaosCaching",
            "Enabled": true
        },
        {
            "Name": "FieldSystemPlugin",
            "Enabled": true
        },
        {
            "Name": "Paper2D",
            "Enabled": true
        },
        {
            "Name": "WinDualShock",
            "Enabled": true,
            "SupportedTargetPlatforms": [
                "Win64"
            ]
        },
        {
            "Name": "ZoneGraph",
            "Enabled": true
        },
        {
            "Name": "AnimationWarping",
            "Enabled": true
        },
        {
            "Name": "ElectraPlayer",
            "Enabled": true
        },
        {
            "Name": "LiveLinkCamera",
            "Enabled": true
        },
        {
            "Name": "AudioModulation",
            "Enabled": true
        },
        {
            "Name": "Metasound",
            "Enabled": true
        },
        {
            "Name": "MovieRenderPipeline",
            "Enabled": true
        },
        {
            "Name": "Soundscape",
            "Enabled": true
        },
        {
            "Name": "FullBodyIK",
            "Enabled": true
        },
        {
            "Name": "RemoteControl",
            "Enabled": true
        },
        {
            "Name": "ImagePlate",
            "Enabled": true
        },
        {
            "Name": "LightWeightInstancesEditor",
            "Enabled": true
        },
        {
            "Name": "GameFeatures",
            "Enabled": true
        },
        {
            "Name": "ModularGameplay",
            "Enabled": true
        },
        {
            "Name": "CitySampleSensorGrid",
            "Enabled": true
        },
        {
            "Name": "IKRig",
            "Enabled": true
        },
        {
            "Name": "ColorCorrectRegions",
            "Enabled": true
        },
        {
            "Name": "Gauntlet",
            "Enabled": true
        },
        {
            "Name": "CustomizableSequencerTracks",
            "Enabled": true
        },
        {
            "Name": "NetworkPrediction",
            "Enabled": true
        },
        {
            "Name": "NiagaraFluids",
            "Enabled": true
        },
        {
            "Name": "Text3D",
            "Enabled": true
        },
        {
            "Name": "MotoSynth",
            "Enabled": true
        },
        {
            "Name": "EditorDataStorage",
            "Enabled": true
        },
        {
            "Name": "EditorDataStorageFeatures",
            "Enabled": true,
            "TargetAllowList": [
                "Editor"
            ]
        },
        {
            "Name": "AnimToTexture",
            "Enabled": true
        },
        {
            "Name": "SequencerScripting",
            "Enabled": true,
            "TargetAllowList": [
                "Editor"
            ]
        },
        {
            "Name": "GeometryCollectionPlugin",
            "Enabled": true,
            "TargetAllowList": [
                "Editor"
            ]
        },
        {
            "Name": "AutomatedPerfTesting",
            "Enabled": true
        },
        {
            "Name": "LiveLink",
            "Enabled": true
        },
        {
            "Name": "LiveLinkControlRig",
            "Enabled": true
        },
        {
            "Name": "PoseSearch",
            "Enabled": true
        },
        {
            "Name": "AnimationLocomotionLibrary",
            "Enabled": true
        },
        {
            "Name": "MotionWarping",
            "Enabled": true
        },
        {
            "Name": "Chooser",
            "Enabled": true
        },
        {
            "Name": "Mover",
            "Enabled": true
        }
    ],
    "TargetPlatforms": [
        "PS5",
        "XSX",
        "Windows"
    ]
}

また、/Config/DefaultEngine.iniに注意してください。

[/Script/Engine.CollisionProfile]
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel11,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Traversable")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel12,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="EnemyProjectile")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel13,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="BulletHell")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel14,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="LookAtTrace")

Collision Trace Channelは作り直さなければ機能しないことがあります。

問題の数々

問題の数々はこちらでまとめています。

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